Here is a documentation of the Kent augmented reality game produced by DBIS Interactive.
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Here is a documentation of the Kent augmented reality game produced by DBIS Interactive. Here is an augmented reality rendering of the Macau Tak Seng On Pavilion for the coming Shanghai Expo 2010. Production by dbisinteractive. Here is a dummy image for a forthcoming group exhibition. Golan Levin has an exhaustive account of the use of slit scan images. Here you can find a new augmented reality game at the Future Dimension. Enjoy. When I am preparing for the operation procedure for the exhibition, I find Processing can use the Java Runtime class to issue DOS commands. I use it for the Shutdown procedure to power off the computer by pressing the ESC key. The code segment is, try { Here is the test run of the exhibit. Here are some more photos about the preparation of ‘I Second that e-Motion’. It is a work done with Processing and Arduino, using my own Face Detection Library. Two metal balls are hung from ceiling, one with a webcam and another with a number of LEDs. A servo motor in the ceiling can rotate them. [...] Many days later, the material comes to shape. The title of the work is – I Second that e-Motion. This is a re-work of the existing material – Fuzzy Wanker for an exhibition in Hang Zhou, April 2008. 四季 – 中国第三届媒体艺术节 四季新顏 Here are some of the testings I have done with the Arduino board and the tilt sensors from Parallax. The accelerometer readings will be sent from the Arduino to a host program written in Processing, first with a USB-serial communication and then a Bluetooth-serial wireless link. Arduino board with USB connector. Arduino board with a self made [...] |
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Copyright © 2010 Bryan Chung - All Rights Reserved |
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