The current issue of Dazed and Confused has an augmented reality feature with digital videos.
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The current issue of Dazed and Confused has an augmented reality feature with digital videos. Exhibition Design is a kind of introductory text book on the topic of exhibition design, by Philip Hughes. Table of content The brief Here is a new book from Stephen Wilson, Art + Science Now, how scientific research and technological innovation are becoming key to 21st-century aesthetics. The table of content is, Molecular biology The December 2009 issue of the Esquire magazine is an augmented reality one. Livingstone, Margaret, Vision and Art, the Biology of Seeing, Harry N. Abrams Inc., 2002 Ware, Colin, Visual Thinking for Design, Elsevier Inc., 2008 Alberro, Alexander and Buchmann, Sabeth edited, Art After Conceptual Art, The MIT Press, 2006 Davis, Douglas, Art and the Future, a History/Prophecy of the Collaboration between Science, Technology and Art, Praeger Publishers, 1973 This is the second Pd book I find so far. You can check out the online version here. It deals mainly with audio and music creation. The first one is bang Pure Data, which is a kind of conference documentation. Here is another book from RotoVision, The Information Design Handbook. In the Case Studies sections, I find this example from the Pentagram Design. Interactive Model of Lower Manhattan Sugar Graphical User Interface I have a quick scan of the new book Information Design Workbook from Rockport. There is a chapter on Interactive Case Studies. Below are the agencies quoted from the chapter. Hello Design Most books on game art are pretty much graphics or illustration oriented. In the preparation of a coming class, I find these two books which are beyond that scope. Videogames and art Edited by Andy Clarke and Grethe Michell Gamescenes Art in the Age of Videogames The associated website is http://www.gamescenes.org/ |
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Copyright © 2010 Bryan Chung - All Rights Reserved |
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