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AR from Dazed and Confused

The current issue of Dazed and Confused has an augmented reality feature with digital videos.

Exhibition Design

Exhibition Design is a kind of introductory text book on the topic of exhibition design, by Philip Hughes.

Table of content

The brief
The visitor
The site
Exhibition strategy
3-D design skills
2-D design skills
Lighting
Interaction
Sound and film
Materials
Portable exhibitions
Technical drawing
Construction and delivery
Conclusion

Art + Science Now

Here is a new book from Stephen Wilson, Art + Science Now, how scientific research and technological innovation are becoming key to 21st-century aesthetics. The table of content is,

Molecular biology
Living systems
Human biology
Physical sciences
Kinetics & robotics
Alternative interfaces
Algorithms
Information

Esquire – Augmented Reality Issue

The December 2009 issue of the Esquire magazine is an augmented reality one.

More Reading Material

Livingstone, Margaret, Vision and Art, the Biology of Seeing, Harry N. Abrams Inc., 2002

Ware, Colin, Visual Thinking for Design, Elsevier Inc., 2008

Reading Material

Alberro, Alexander and Buchmann, Sabeth edited, Art After Conceptual Art, The MIT Press, 2006

Davis, Douglas, Art and the Future, a History/Prophecy of the Collaboration between Science, Technology and Art, Praeger Publishers, 1973

Programming Electronic Music in Pd

This is the second Pd book I find so far. You can check out the online version here. It deals mainly with audio and music creation.

The first one is bang Pure Data, which is a kind of conference documentation.

More Information Design Material

Here is another book from RotoVision, The Information Design Handbook. In the Case Studies sections, I find this example from the Pentagram Design.

Interactive Model of Lower Manhattan

Sugar Graphical User Interface

Information Design Material

I have a quick scan of the new book Information Design Workbook from Rockport. There is a chapter on Interactive Case Studies. Below are the agencies quoted from the chapter.

Hello Design
Sullivan
Second Story Interactive Studios
VSA Partners
Kahn + Associates
frog design

Books on video game and art

Most books on game art are pretty much graphics or illustration oriented. In the preparation of a coming class, I find these two books which are beyond that scope.

Videogames and art

Edited by Andy Clarke and Grethe Michell

Gamescenes

Art in the Age of Videogames
Edited by Matteo Bittanti, Domenico Quaranta

The associated website is http://www.gamescenes.org/